Shoot, View, Play: A Study of the GameBoy Camera

Screen Shot 2015-06-21 at 7.32.46 PMAmong the many interesting things going on at the Digital Studies Center at Rutgers-Camden, is the R-Cade (The Rutgers-Camden Archive of Digital Ephemera), which is a collection of hardware and software that researchers can play with, take apart, and explore for their work. The R-Cade is especially exciting for researchers like me, who are interested not only in the newest and fanciest technology, but also old, failed, obsolete, and weird alternative apparatus, sometimes including toys! I was invited to participate in a really great event called Shoot, View, Play: A Study of the GameBoy Camera this spring to officially launch the R-Cade. The day began with a very hands-on workshop in which we hacked Game Boy cartridges. We took them apart, soldered new connections, programmed a new “game” (just a simple program that said ‘Hello’) and played it on the Game Boy. Later in the afternoon I spoke on a panel with artists and other scholars about the broader legacy of the Game Boy Camera, a strange accessory that transformed the system into a digital camera with a surprising number of features. I talked about its role within 1990s cultures of children’s media production toys (a variety of toys that let kids record, alter, and share their voices and images). I was thrilled to participate in such a great event and am so exciting for the work that the R-Cade will support moving forward.
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Shoot, View, Play: A Study of the GameBoy Camera

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