Nintendo’s 3D DS

Just a thought: Over the past several decades of handheld game consoles (and a variety of other technologies), a consistent objective has been to make things smaller, lighter, more compact. While incorporating features such as color and maintaining cross-device compatibility, systems like the Game Boy demonstrate this work toward slimming down the apparatus. While remaining small and light, the new 3D DS, to be released some time this year or next,  interestingly expands space with its three-dimensional capabilities. I’ve recently been reading  a lot about the stereoscope, and what strikes me as interesting is that the illusion of depth that the stereoscope offers is nearly equivalent to the virtual depth of the new DS screen. The stereoscope was peered into, often shutting out the viewer’s surroundings with a hood, which made the illusion seem much fuller and all-encompassing. The new DS, on the other hand, is meant to be held at arm’s length, creating an uninhabitable virtual space behind the console. If that space were real, the DS would be even larger than the original Game Boy. Needless to say, I’m excited to try one out. Read more about it in this New York Times article, which refers to a “3-D bandwagon” this year.

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Nintendo’s 3D DS

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